Multi-channel Displacement
Multi-channel Displacement

I started this piece in Gnomon's Texturing and Shading 4 class, and it has become an ongoing collaboration. So far I have worked on skin hand-painted and texture projection of maps, curvature, displacement maps, and tillable cloth patterns. Eyelashes, eyebrows, and peach fuzz were done with XGen.

Original concept by Denis Zilber. Skin textures from Texturing XYZ. Model by Jacob Salazar. Initially guided by Tran Ma.

Responsible for:
TEXTURING, SHADING, GROOMING, LIGHTING AND RENDERING

Software used:
MARI, SUBSTANCE DESIGNER, ZBRUSH, MAYA, VRAY