I'm a CG Artist with roots in architecture, design, and visual effects. Lighting and Look Development are my happy places in the pipeline, where I feel the most confident and creatively inspired, though I also love working on set dressing, procedural modeling, and grooming.
The last five years have taken me through visual effects houses, where I have contributed to live-action integration and stylized CG projects for commercial spots, game cinematic trailers, and episodic productions.
I'm as much of a fan of this craft as I am an artist. For me, the best stories don't just entertain, they are carefully crafted to help us make sense of reality, access deeper feelings and thoughts. That's the kind of work I want to be part of. Projects that push me technically and leave a real mark on the people who experience them.